BattleField 4 Server 1 No Recon Feed Back Forum
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Bad Karma -> Battlefield 4

#1: BattleField 4 Server 1 No Recon Feed Back Forum Author: LukeLocation: Grand Rapids, MI PostPosted: Sun Dec 29, 2013 12:19 am
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The Officers are looking for feed back on what people think of the No Recon rule on our Server 1 BF4. What we need is more than I like it or I don't like it. Feed back that explains why you think having Recon or banning Recon helps or hurts our server is what we look for. So please put some thought into your argument.

This is about what is best for the server not about Recon. The argument that if you don't play Recon your vote shouldn't count is not something the officers take seriously. The officers have to look at what is best for the clan as a whole and the server. I ask each member to put their personal feelings on Recon hate or love aside and look at this objectively.

The No Recon rule will stay in place till the officers meet and make a official ruling. This will happen some time after the New Year.

This is only one way we will be taking feed back. We will be holding forums in TS randomly and our doors are open to talk with anyone one on one.

We would love to have feed back from BK and non BK. We want feed back from every member no matter how often you play or what you like to play.  Officers will be strictly enforcing Polite and Friendly rules in this thread.

GOA.Luke*BK*

#2: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: Silent_WolfLocation: Loveland, Colorado PostPosted: Sun Dec 29, 2013 12:51 am
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I hope we all will tell it as it is and not make a deal out of this.  Regardless of the out come, I also hope all voices are heard.

I started with BK under two major liked ideas.  

1.) BK has zero tolerance for foul language of any kind.  That makes the game experience very pleasant.

2.) All Weapons and All Perks:  

I was on BK server 1 the other night and with in 2 minutes of being on the server, I was killed 5 times with an rocket launcher of some sort and 4 times by a mortar.  

Now neither of these weapons give their users an advantaged over the others, but they poss the same dangers as the bolt action rifles in the recon class.  

The classes are designed to Ying Yang each other.  In the past when a squad would dominate a name, I would use a bolt action rifle to stop them.

It is my belief that recon class is eliminated because of the bolt action rifles with crouch.  One shot one kill weapons with slow moving targets is too much of a challenge for some.

I vote we leave the Recond class in the server and remove the crouch rule.   This will allow BK to retain the all weapon all perks, and keep a small combat server.

#3: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: DELETED PostPosted: Sun Dec 29, 2013 1:15 am
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Everyone knows my feeling but to those that do not, lets please Keep Recon.
My feelings are that without the recon perks we will lose the main one, a spawn beacon.
I rarely use a bolt action but I use the DMR heavily and a spawn beacon......
If we ban the Recon you might as well kill the crouch server completely as the server will turn into a Mortar and Rocket launcher server.

#4: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: KnuckleheadLocation: Western NY PostPosted: Sun Dec 29, 2013 3:58 am
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I can see both sides of the argument. I have had games where I get so frustrated because I'm being sniped, but on the other hand sometimes I like to do a little sniping myself. Now, I haven't been on in a few weeks but the last time I did play Recon a little, there were some comments made.  I kind of felt like folks were getting mad at me, so I got discouraged and quit sniping. But that's not to say I don't understand the problem. Smaller maps and objective-based game modes really aren't the best for sniping. Sure, it can be done to a degree of success, but for the most part there's no real need to use a weapon capable of killing enemies hundreds of yards away on a map that just doesn't provide that kind of long range environment. I think it would make some weapon types more viable to use, like shotguns and PDWs.

All of that being said, I agree with others who say that if the Recon class is banned from the server, some players will gravitate towards the next best thing..  RPGs, SMAWs, M320s, Mortars, etc. which in my observation are even more prone to draw criticism. Just as an example, I was playing the engineer class one night and was switching between weapons when my primary ran out of ammo. I fired on someone in the heat of battle. It just so happened I had accidentally selected my SMAW instead of my sidearm, and killed another BK member. I forget who it was, but I remember him saying in TS, "Was that necessary?" I felt bad because I'm not the type that runs around with a rocket or grenade launcher, but one kill and I had apparently ruffled some feathers. Something similar happened when I used the XM25 Airburst to kill a sniper who was up on a crane. (Of course in the latter situation I used the XM25 deliberately because the sniper was in a somewhat protected position that was difficult to reach with other weapons.) My point is that although there are circumstances where their use is warranted, those types of weapons tend to really get under people's skin. I think it would be disastrous if this change ends up encouraging the use of these weapons by banning sniper rifles.

I know we can come up with something that is a better solution than removing access to an entire class. What about turning on the kill cam? If we can see where the snipers are, we have a better chance of countering them in my opinion. 9 times out of 10 if you are killed by the other classes, you see them (or at least know where they were) and the kill cam isn't really going to spoil their game because by the time you've spawned again they are likely on the other side of the map. But this would prevent snipers from camping in one spot the entire round. I don't know if kill cam is available in HC mode though, so this may not be an option either.

Or maybe the answer is to make the crouch server non-HC? I've heard that part of the reason crouch servers exist is to slow the action down a little. Normal mode (custom mode with healing turned off?) would indeed do that; sniper rifles would no longer be 1 shot kills which means you would have a reasonable chance of escaping an otherwise certain death. I don't really know if that idea would be popular, but personally I think I like it better than no Recon at all.

#5: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: DamonLocation: Florida, USA PostPosted: Sun Dec 29, 2013 4:55 am
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When I think of the No Recon rule, I think about the following.

1. The radio beacon is gone. Players must reach locations without the use of a parachute, which means players cannot reach elevated positions that are otherwise unreachable. Also, players are forced to reach locations themselves or spawn on their squad leader (if the game mode allows for it).
2. Motion Sensors, T-UGS, and MAVs are gone. Spotting for teammates who use mortars is more difficult, as one player is no longer an efficient means for spotting enemies across an entire map.
3. The PLD is gone. Players are no longer able to locate enemies across short or long distances, through some cover, in order to kill themselves or spot for others.
4. The bolt-action riles are no longer available for selection/customization at deployment. Some rifles are available for pick-up ingame.

Out of all of these, some players seem to focus on the bolt-action rifle. To me, this is an insignificant change to the gameplay compared to 1, 2, and 3. Instead of a mix of bolt-action and designated marksman rifles, we now see the majority of players using DMRs. It is difficult to escape an attack from a DMR when crossing open areas via crouch movement. When the first bullet lands, you are allowed to run, but your player will stand and die to the second bullet. I've seen this happen first-hand many times. However, there is a chance to escape, because some players are not good at hitting with the second shot. In addition, the scope glare that signals the location of bolt-action rifles is gone for the DMRs. They do not use the same high powered scopes, which are not really needed on the small crouch server game modes to begin with.

Since the removal of the Recon kit, I have seen an escalation in DMR and mortar usage. It also seems like the server is more empty at times than it was previously (before, during, and after Christmas). In my opinion, the gameplay has not improved at all. If anything, it seems worse to me. However, this may be a perception based on the TDM only game modes that cycled for awhile. The current mix of TDM and DOM game modes is better, even if the reintroduction of wide open maps caters more to the camping-with-DMR/mortar style of some players.

I would rather all kits and weapons and gadgets, etc be usable by players. I do not play Recon, but I think it should be there for those who want it. The crouch rule is really the primary draw to this server, for me anyway, so I hope it stays intact. Without the crouch rule, server 1 is very similar to the many existing run & gun servers out there.

I'll be interested to read about the experiences of others, to see what they like or dislike about the change.


Last edited by Damon on Sun Jan 05, 2014 2:47 pm; edited 1 time in total

#6: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: LukeLocation: Grand Rapids, MI PostPosted: Sun Dec 29, 2013 5:01 am
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Just to be clear BF4 server 1 has more then doubled in activity since the change. I see posting that they think its less active but according to badkon numbers have more then doubled.

#7: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: DamonLocation: Florida, USA PostPosted: Sun Dec 29, 2013 5:59 am
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Luke, I'm glad the metrics show the opposite of what I've seen. I'm now wondering if it was just my perception when the TDM China Rising only maps were on rotation, and it seemed emptier to me. Either way, glad I'm wrong about that. That alone is a strong reason to keep the No Recon rule, I think. Regardless of how I feel about it personally. A 100%+ boost in activity is a pretty great thing.

[UPDATE]
After reading TwoFour's reply, and checking GameTracker myself, it is clear to me that my perception of the server activity was not incorrect. The Server Rank steadily declined from November to December, and continues to decline in January. While I wouldn't trust my perception alone, because I am not always on the server, I trust GameTracker information. Server Rank is based on the popularity of the server. The players who have been on the server for the past month is what is considered when calculating Server Rank. Basically, the more players who come to the server, the better the Server Rank will be.



While the decision to keep the No Recon rule may not be affected by server population, I think it's important to know the server population. I honestly think the combination of crouching and the wide open maps has more to do with server population than the No Recon rule. I'm surprised that one of the least open maps (Flood Zone) hasn't been seen in the rotation for awhile. However, I could easily be in the minority here. It's possible that many people like open maps, like using DMRs and mortars, and are happy with the server as is.


Last edited by Damon on Sun Jan 05, 2014 3:05 pm; edited 2 times in total

#8: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: Holgaph PostPosted: Sun Dec 29, 2013 7:37 am
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Greetings BK,

 I have been a frequent guest on your crouch servers over the past several years.

 I am finding the results of no Recon class to have improved the playability of the crouch server dramatically.  ( With the exception of the recent period where only TDM maps were offered. )   I absolutely despise "snipers", and a large part of my game play used to involve various methods and planned methods in which to wipe them out.  ( Mortar, flank , C4, flank and torch, distract them with an MAV while teammates mow them down, etc.) However, I do not believe this change is the best solution nor is fair to your members and guests who like the gadgets that recon has to offer.

 First, what is the problem that BK is trying to solve?  From my observations it was a continual cycle of spawn then die by sniper.  Over and over again.  Many players would simply farm the spawn locations for easy kills.  Fun for them...frustrating for the victims to die before they can get their bearings.  Additionally there is a significant balance issue due to the combination of slow moving targets, one hit kill weapons and elimination of concealment (by a recon player's use of the PLD).  I've tried the recon kit with this combo and it's a simple process of put the PLD dot on a target, swap to rifle, instant win.  Easy. Boring.  Frustrating for the victims.

 However, complete removal of the recon kit leads to additional problems.  Loss of the spawn beacon is a significant one.  This eliminates a whole aspect of tactical play.  Loss of the MAV means there is no good counter for EOD BOTS and Mortars.

 The true solution to this problem, in my opinion, would be to change the spawn points so that they are in areas of complete cover.    If this is not something a server admin can do, then the next best solution would be removal of the PLD or the one-hit-kill rifles by some sort of server-based automation or configuration.

 Is there a way to allow players to type "!rules" ?  Many new names to the server see the "no run" and think it's silly.  I've seen many players say this, then when they learn the conditions where they can run to cover, many will then comply and stay to play.

 Any chance of increasing the number of objective based games over that of death-match?

 Thanks to BK for continuing to operate and administer the crouch server.  It's a far better experience than the headless chicken game of sprint and gun that Battlefield has become.

Regards,
Holgaph

#9: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: TwoFourLocation: Owen Sound, Ontario, Canada PostPosted: Sun Dec 29, 2013 3:32 pm
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Luke, removing Recon from BF4 creates an unbalanced game. Every Class has its place. The designers of BF4 did their homework on this.
Not to doubt your findings for numbers in Server 1, but Gametracker shows a steady decline from Nov.29th-Dec29th.
Lets be selective with Map choices. There will always be some Maps that accommodate Snipers more than others.
I really hope the "Seniors" will listen to the members that play on the Crouch Server. Again, in BF3 which server brought more new members into BK and lasted the longest....??
In closing...

BK attracted me because of:       1) Crouch Rule
                                                2) Language both Verbal and Text is to be kept clean
                                                3) All Weapons and All Perks.

I do want what is best for BK Members and Guests that play on our Crouch Server. I will Trust the decision made by our Senior Officers.

TwoFour

#10: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: BananaConvention PostPosted: Sun Dec 29, 2013 4:47 pm
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The classes are balanced when there is no crouch rule.  When you add in slow moving targets, the recon class becomes decidedly OVERbalanced due to the lethality of their weapons.  Removing the bolt guns or the recon class as a whole is the right decision if you intend to keep the crouch.

#11: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: MacTheKnifeLocation: Grand Rapids, MI PostPosted: Sun Dec 29, 2013 5:09 pm
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Isn't there a way to eliminate only the sniper rifle?  I've played in pistol only servers that auto-kick a player if they kill an enemy with anything other than a pistol. Can this functionality not be used to enforce a "no bolt-action" policy?
This would allow for the useful gadgets of the recon class without the one hit kill rifles.

Other than that, the loss of the recon class doesn't bother me at all. I still have as much fun playing now as before. I just go to a different server if I get the urge for a sniper session.

#12: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: ZmaxLocation: Massachusetts PostPosted: Sun Dec 29, 2013 5:16 pm
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OK here is my thought on the NO ROCON rule.  I still say in the spirit of BK ( POLITE & FRIENDLY )  NOT to use foul language is a GOOD part of this clan's background this is confusing me that why can we not enforce good player ethic's with spawn killing?  YES does it happen, YES that's not the problem the problem is when players take unfair advantage of span killing to me this is not the BK way...  I have a problem because of theses players I loose the right to use the recon class, in other words they screw up I loose?  Possible solution add to bad con spawn killing to be used for excessive spawn killing ONLY.  Now what is considered excessive spawn killing that would be up to the officer of BK.  PLEASE consider the BK players that play with the true sprit of BK ( POLITE &  FRIENDLY ) ............

Last edited by Zmax on Sun Dec 29, 2013 7:18 pm; edited 2 times in total

#13: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: X-TaticLocation: Piatra Neamt, Romania PostPosted: Sun Dec 29, 2013 5:31 pm
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To me the problem wasn't the recon, it's the 1-shot kill. It's not even a 1-shot kill as the main problem, but when there is 0 chance to avoid it because the BF4 spawn system is broken.

Taking Recon out makes little difference since DMR and Shotgun slugs are still allowed.

#14: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: TipsterLocation: Chilliwack B.C. PostPosted: Sun Dec 29, 2013 5:57 pm
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Like I suggested before I think we should have IMF days like in WaW where there is no recon on days with a T and recon is ok on other days . Someone who parachutes to a rooftop and sets up a spawn beacon is not setting it up for their team members. They are setting up to snipe period. I think the problem most of us didn't like was spawning taking 2 steps and getting killed. I found that the game really slowed down with recon because that is what the majority of players switched to. Recon players would just sit and rack up the points with easy kills, not much fun for others players. But everyone has the right to play the way they want. In WaW IMF days seems to be working out very well. BK servers are leaders not followers, that is why we are so successful. I hope the officers vote to give IMF days a trial run to see if it will work on BF4 server 1.

#15: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: UchiMataLocation: Northampton, UK PostPosted: Sun Dec 29, 2013 6:07 pm
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I originally thought that the No-Recon rule would reduce the number of spawn-kills from a distance. It basically makes no difference as some players are content to camp the spawn points with other weapons.

I would like to see Recon class allowed so that beacons can be dropped in places that cannot be easily camped and provide some protection. The other gadgets are handy in that they can be used to even the game and at least try and spot the enemy for a team-mate.

I rarely play on Server 1 as it is not fun.

In the BK rules:
* Spawn-camping is not explicitly disallowed, so you can 'tactically wait' as long as you want to. Good and bad depending on whether you are giving or receiving.
* All weapons and perks allowed, except IMF Days (WAW) and Shotgun Fridays (BlkOps).

#16: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: GroundTrooperLocation: Union, Missouri PostPosted: Sun Dec 29, 2013 11:42 pm
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Personally, certain maps use different weapons for me. I play sniper, as well as others. Take overlook for example, how many real places in their take advantage of sniper skills, outside yes. I love the LMG with some type of explosive to knock holes in walls or shotgun for this map. As other map packs roll out like in BF3, you will find some are not so sniper friendly. I like maps with a mix so you can play one type of class then another map kicks in and then you have to change styles. Such as the close quarters maps from BF3. But the spawn beacon is necessary for your squad to not spawn in a kill zone, period. You do need recon for that to happen. If this game was played in a squad perspective instead of the lone wolf on his own and takes on the world. Maybe the playing would be different. But whatever, I feel we (BK)  should all  strive to squad up and work as more of a team if we could.  And use the in game chat for squads as this would make the squad more personal and not for everyone to hear it so much in teamspeak.

#17: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: WolfFangLocation: Kentucky PostPosted: Mon Dec 30, 2013 12:28 am
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I think I have to agree with my wolf brother on this one. The big issue really is with recon most people use that class with ability to use the sniper rifle and pick off slow moving people on what amounts to wide open spaces. In the past eventually there have been maps that have worked for the crouch play and gave the other players the ability to move around without being cut down immediately. The problem with just about all the maps currently on BF4 is there are very few spots which you can move around and not be open to immediate one shot death from a sniper riffle. DMR's do the same way, even if its two shots your still dead before you can nmove between cover. So what happens is the only avenues to move in becomes a bulletfest and no one can move around very much.

Team death match only promotes the camp the firing lanes tactic and any game where you have to move to captur an objective becomes aggravating for those who try cause they die quickly without much to show for it. Now add in the goofy spawns of BF4 and it makes it that much worse. Maybe rush would be a better fit but maybe not. Myabe there will be maps that come out where these issues are not a factor.

So I think until one there are maps that will work with crouch or maybe a different game type like rush or obliteration, then crouch is gonna be the issue. I know that recon was thought to be the answer but now its DMR's and if they go away it will be one of the better guns that can fire single shot with accuracy. As long as there are slow moving easy targets in the open someone will use a gun  to make it work. So people started sitting in place then people started using motars and launchers to kill people. The problem is not kits or weapons but adapting crouch to maps that just end up turning into killfest. I love the crouch because it involved fire and maneuver. Even in BO if we had issues were a map developed into that type of killfest, it was removed an another added. There was a balance to the maps; even if there was a choke point it could be countered. Unfortunately in BF4 at this point the only counter to snipers with the open maps is a sniper or motar. So the game dissolved into a camp and sniper fest.

So having said that mouthgul I agree with Silent, I think until some maps come out that offer this counter-balance we have to take the crouch out, put all the weapons and kits back and play infantry only. If maps come out that will allow a counter-balance to each weapon and kit then we use those maps and go back to crouch.

#18: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: Firecrackr1Location: Haddon Twp. NJ PostPosted: Mon Dec 30, 2013 3:01 am
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At first I was in favor of removing the recon class until last night. The use of mortars, rpg's and grenades used on the spawn points was outrageous! I was killed in spawn 4 times in a row by an opposing player using a support weapon. I've come to realize the problem is not any certain weapon or class, the problem is our spawn killing rules. Players that have learned where they are on maps take full advantage. They score lots of points and their targets get mad.
Yes, there are times when a player turns around looking for a target and sees one and shoots. Did they just spwan there, let's say yes. This is not a problem to me, frustrating yes. However, when a player starts killing the same members of the opposing team more than once, that's an issue.
We need to change our spawn killing rule and enforce it. When more than one player says he was killed more than once in spawn by player "X" that player gets warnings same as tk's etc. When the new badkon arrives add another column for "SP".
Re-install the recon class and create rules for spawn killing.
I played on BK servers a long time and applied to join BK for 3 reasons,
1. the slower pace of crouch, it evened the playing field for me
2. the friendliness of the members
3. enforcing rules.

#19: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: AbramLocation: Fort McMurray, AB PostPosted: Mon Dec 30, 2013 4:52 am
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Since I don't really like crouch-play in BF4 all that much, and have no opinion on the Recon rule..... Starts to make me think we should just convert it to a Run & Gun Infantry server.  If we keep the recon class out, then players will turn to other 'easy kill' weapons. RPGs, nade launchers, and mortars. Since spawn killing is not against our rules, and the spawn s re so predictable, spawn killing and camping is not going anywhere.  At least if we could run right out of spawn, we
d get a good chance to get away.

#20: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: TheTruthLocation: Vancouver (cloverdale) bc Canada PostPosted: Thu Jan 02, 2014 12:45 am
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I already posted about this so I am not going to repeat what i put there. If we are going to leave out the recon class then we must get rid of the DMR's where are as powerful if not more powerful then almost all of the sniper rifles. Which essentially gives every class a sniper type rifel with almost as much kick as the bolt actions. As I said in my other post with the addition of a multi shot type mouse or the use of the scroll wheel the DMR's become a very over powered weapon.

#21: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: Mojo PostPosted: Tue Jan 07, 2014 4:52 pm
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Instead of dumping recon lets look at the actual issue.  We are using a lot of TDM maps and that means ppl want kills to win an alot of ppl assume that means easy sniper mode.  Lets keep crouch AND all weapons and perks and explore a more objective based gameplay maybe 1 in 10 be a TDM the rest be a mix of rush, conquest, obliteration etc.  If you can make sniper style players move and or avoid thier fire zones it evens things out and everyone benefits.  Also remember as we have more maps available we will have more options.  I am a firm believer in using as many maps as possible for variety but if we really have a major issue with particular maps in certain game modes I would reluctantly agree not to use them.  The one hit kill is less of an issue than the weapon people who play the BA rifle and sit will just swap out for a different weapon you arent solving the problem with restrictions.  Change the benefits of the playstyle ( game type ).  Adapt or die is appropriate saying here.  I would also like to add I see a lot of complaining about dying from this or that but I rarely see any counter tactics ( and yes I realize that dying on spawn is hard to counter ).  I am talking about when you do have options like smoke supppresive fire XM25 etc ppl wont use them they play the same way and keep dying ( reminds me of the definition of insanity ).  I realize ppl like to play a certain way ...however if you have options that would help your K/D and dont use them who is really to blame? ....the person who killed you or the person who didnt adapt to the situation and overcome it.   RANT OFF

#22: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: noxnrenko PostPosted: Wed Jan 08, 2014 5:57 pm
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I preferred it the way it was with recon. Since the no recon there has been a massive influx of robots and dmr usage. I have stopped frequenting the crouch server except to pester my gatekeeper two four. It seems as if overall the server has been more empty. Btw I mostly played assault on the crouch server and recon on the second server.

#23: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: TwoFourLocation: Owen Sound, Ontario, Canada PostPosted: Wed Jan 08, 2014 7:30 pm
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Thanks Noxn, hopefully the Senior Officers will be deciding shortly.

#24: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: Silent_WolfLocation: Loveland, Colorado PostPosted: Wed Jan 08, 2014 7:38 pm
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TwoFour wrote (View Post):

Thanks Noxn, hopefully the Senior Officers will be deciding shortly.


That would be nice.  I would like to come back to server one again.

#25: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: DamonLocation: Florida, USA PostPosted: Thu Jan 09, 2014 2:21 am
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I decided to stop playing on this server. It's not fun for me anymore. My thanks and respect to everyone in BK.  Cool

#26: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: SuniGunz PostPosted: Thu Jan 09, 2014 1:04 pm
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Spawn camping (intentional or unintentional) is a problem on the postage stamp size maps that we must use for crouching type game play. Map size also dictates the speed of game play if ya don't want a knife fest u need a way to slow the movement speed down. Time is also a factor on maps, getting to the target area, taking it and holding it all become part of the games equation. Type of terrain are also a factor they determine what type of gear you will use. WAW was great for crouching even the biggest map was small compared to BF4, it had lots of cover to crouch around and rifle nades the deadliest problem once the tanks and dogs were removed, (bingo a winner!). We used same formula with blkops, all maps worked and the choppers and bombers gave ya something to achieve for some big multi kills. BF3 and BF4 are the most realistic game play to come along in years, Big maps, Big weapons, Big fun if ya like the first two. The sniper rifles and perks were intended for the big map type game play, they are intended to be used across great distances while reconnoitering an enemy from said distance, so big caliber, big killing power. We a BK are looking to provide everyone a game that is unique to BK a game type no one else does. With all the different types of complaints its very difficult to make choices that makes the majority happy. :/ I would like only transport vehicles, no armor or choppers, big maps, regular movement all weapons and perks. My 2 cents  Twisted Evil

#27: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: HappyLocation: Alexandria, Ontario, Canada PostPosted: Thu Jan 09, 2014 2:49 pm
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Have to agree with everything you said Sir, especially the part about big maps all weapons all perks, and transport only. I think we are a minority that would prefer to play BF4 in all it's glory sans (without) vehicles.
My 5 Canadian cents since we no longer have pennies

#28: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: MisterDLocation: Scorched, AZ PostPosted: Thu Jan 09, 2014 9:58 pm
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It doesn't matter either way for me.  I adapt to any kind of gameplay.  If we do chose to keep the "no recon" rule I would like a tab added to badkon to make it easier to warn players.  Keep in mind that every restriction we have in our servers eliminates a segment of the player population effectively reducing the amount players in the server.  Oh and one more thing, since these maps are not very shotgun friendly perhaps we can also have shotgun day for BF4 crouch server.

#29: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: AV_COZ30 PostPosted: Thu Jan 09, 2014 11:45 pm
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I have played with BK for a few years now. And I have always enjoyed your servers. To me to remove the recon from a server is a mistake. Now I understand that the crouch can be an issue with the slow moving targets. I also, know that spawn killing can be an issue with the rifles. For me I love the bolt action rifle and am sad to see it go. As for losing the perks of the recon class this is very tough on a recon style player.

Now the one thing I have not seen mentioned at all is getting rid of the scopes on recon. Yes they are still one shot one kill, but take the scope away and it evens the field more.  Also adding an objective based game play will help as well.

#30: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: Unicorn_GigglesLocation: Montana PostPosted: Fri Jan 10, 2014 2:27 am
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I see no reason for the restriction. Not when other rifles have almost comparable abilities as recon.

#31: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: MouseLocation: Monaca, PA PostPosted: Fri Jan 10, 2014 7:01 am
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I for 1 do not have BF4 yet but my 2 cents are this. BK has always been All Perks All Weapons in All our servers, with the exceptions of IMF in WaW and Shotgun Friday in Blk. Ops. Snipers and crouch don't mix well but if your getting mortared from a distance recon with a 1 shot 1 kill rifle is the best class to use. Specter showed me how to use the M40A5 in BF3 on ALL maps and map sizes. Silent showed me how to use the JNG in the same maps and map sizes. My point is this; What if someone says well I don't like the support class because of the use of mortars, does this mean we take it out so the mortars are not there any more. We can't continue to take out classes due to a weapon that is stronger than another. I say learn how to deal with all the weapons and all the classes. It makes us better players when it comes to scrims where they have recon and all the weapons there and all the other classes and weapons.

#32: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: RybayLocation: Old Lyme, CT PostPosted: Mon Jan 13, 2014 2:14 am
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I agree with no RECON class.  when we had it, the map was locked down and you were forced to use recon to hit anything from a distance.  It was terribly boring.

#33: Re: BattleField 4 Server 1 No Recon Feed Back Forum Author: LukeLocation: Grand Rapids, MI PostPosted: Mon Jan 13, 2014 2:17 am
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Since the official ruling has been made this post is now locked. Please post your thoughts about the official post in the other thread.



Bad Karma -> Battlefield 4


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