DayZ
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Bad Karma -> Ideas for BKs Next Game

#1: DayZ Author: Ret1957 PostPosted: Tue Jun 03, 2014 11:28 pm
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Have we considered a different game style? I see that there are manageble DayZ servers available for rent. they aren't cheap though....

#2: Re: DayZ Author: Natb1Location: Fairview Heights IL PostPosted: Tue Jun 03, 2014 11:30 pm
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Dayz might be hard to play as "BK" what rules are we gonna make and the map  is soo big

#3: Re: DayZ Author: Ret1957 PostPosted: Tue Jun 03, 2014 11:37 pm
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Natb1 wrote (View Post):

Dayz might be hard to play as "BK" what rules are we gonna make and the map  is soo big


Well that's why it would be a change for BK- but other clans play those kind of games a lot. We could make it work if we wanted to.

#4: Re: DayZ Author: Natb1Location: Fairview Heights IL PostPosted: Tue Jun 03, 2014 11:59 pm
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idk if im rlly interested in that as a *BK* member

#5: Re: DayZ Author: Ret1957 PostPosted: Wed Jun 04, 2014 12:56 am
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Game Servers DayZ page

#6: Re: DayZ Author: AbramLocation: Fort McMurray, AB PostPosted: Wed Jun 04, 2014 1:40 am
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I like it a lot, but I don't think it's up for being 'officially' supported by BK. I know many members have it, but Iv'e yet to play with anyone else other than folks from CID. Teaming up and raiding a town is pretty fun stuff. But yes, it easy for the game mechanicals to bring out the sociopath in people: hold a guy up, handcuff him, take off his pants, force feed him drain cleaner, take or destroy all his gear, shoot him in the leg, and leave him to slowly die. Alternatively, it's easy enough to find a 'bambie' (fresh spawn) and help them out by giving them a weapon and some water an food. But it's best to give them an empty weapon and drop the ammo elsewhere. I found that out the hard way when I gave a guy a rifle and ammo, and the pecker shot me in the back as I left...

#7: Re: DayZ Author: HappyLocation: Alexandria, Ontario, Canada PostPosted: Wed Jun 04, 2014 11:07 am
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LOL, yup Abram, isn't it fun????
I wish we had a BK server, I also haven't played with any clan mates either. But it is like Arma, not what BK is use to plus survival can be a beast.

#8: Re: DayZ Author: FoolkillerLocation: Kentucky PostPosted: Sat Jun 07, 2014 10:55 pm
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I just started playing yesterday and while it may not be a BK type game, it is a game that requires teamwork and communication. As of right now there is no global chat to speak on, so nothing to watch for there. But it could always be added in the future and could be policed then. This game takes patience because the map is beyond huge and there are only 40 max on a server. My first experience was running and running and running and then dying of dehydration. Not the best start. There is no hitting 'm' for map though you can find maps as a loot item. There's also an app for that Smile as one person I came across suggested I download to my real phone. There are no in game objections to take, no capture the flag. This is purely an open world survival game. There is a learning curve as I am finding out. I just kind of jumped into gameplay just looking for movement and interaction controls but if you don't know how to raise your hands at gunpoint, some may not be as helpful as the first person I met and be like the last person I met. He shot me in the head. Like Abram mentioned, I'm sure it would be more fun teaming up and rummaging through a city together.

#9: Re: DayZ Author: Prototype PostPosted: Sat Jun 07, 2014 11:07 pm
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I would play

#10: Re: DayZ Author: tetLocation: Washington PostPosted: Sun Jun 08, 2014 12:45 am
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I am playing. Mod previously, Stand Alone as of today.

#11: Re: DayZ Author: tetLocation: Washington PostPosted: Sun Jun 08, 2014 4:33 am
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Spawn, find loot, die of thirst/hunger. Spawn, find loot, die of thirst/hunger.

Oh what I wouldn't give for a simple can opener.

#12: Re: DayZ Author: AbramLocation: Fort McMurray, AB PostPosted: Sun Jun 08, 2014 5:10 am
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It takes a looong time to die of thirst.  Spam,  stock to the treeline,head to the east coast,  and go north until you see the crane.  They building will have  a bag and an axe.  The town has lots of food.  There's also some water on the way. Heading straight north from the crane gets you to the s hool  which will always spawn a gun.

Cans can be opened with any axe,  bayonet, knife,  or screwdriver.  On  the experimental servers,  you can fish and hunt.

This is another great reason to play with friends; they can help you with gear when you spawn.

#13: Re: DayZ Author: tetLocation: Washington PostPosted: Sun Jun 08, 2014 6:23 am
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Machetes work as well, as I have found out.

#14: Re: DayZ Author: tetLocation: Washington PostPosted: Sun Jun 08, 2014 8:13 am
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Naturally now that I have been told I don't even need a can opener I find one.

#15: Re: DayZ Author: FoolkillerLocation: Kentucky PostPosted: Sun Jun 08, 2014 4:47 pm
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I'll be happy when they fix the AI for the zombies. They are relentless and will follow you, forever it seems. Plus they go through closed doors, walls, etc. That city that Abram mentioned is packed with items but be careful. It is not far from the airfield and one player told me that experienced players like to head over to the city and hunt noobs.



Bad Karma -> Ideas for BKs Next Game


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