CoD:WaW Map Pack 2: Schematics
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#1: CoD:WaW Map Pack 2: Schematics Author: StrandLocation: Halifax, Nova Scotia, Canada PostPosted: Mon Jun 01, 2009 3:12 pm
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Sub Pen

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At first glance of this battlefield, we can see that there’s going to be a lot of heavy close quarters combat. As cautious soldiers tend to avoid open spaces, you can be sure that the corner interiors will see lots of traffic. Automatic weapons will rule in these locations, but fast and accurate rifleman will undoubtedly cover the entryways in anticipation of enemies running in and out.


Banzai

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From the gameplay video and layout of this map, Banzai doesn’t seem to provide too many safe areas, instead opting for spaces tailored toward larger skirmishes. We expect snipers will attempt to perch on the bridge for shots below, but heavy traffic will surely keep them in check. Fights inside the caverns should prove quite hectic with waterfalls obscuring vision, a situation that crafty soldiers will surely take advantage of against distracted opponents.


Corrosion

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Soldiers will have to pay particular attention above their eye level as enemies rain bullets from the multiple high-level platforms in this vertical map. The dotted outlines in the corners of the map represent metal pipelines attached to the ceiling that soldiers can travel through, aiming at their prey below. Fierce bombing of the Russian train yard has left plenty of openings in all surroundings, so battlefield awareness will be critical to your survival.

#2: Re: CoD:WaW Map Pack 2: Schematics Author: POMPEY-J PostPosted: Mon Jun 01, 2009 3:26 pm
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cool cant what for them to come out

#3: Re: CoD:WaW Map Pack 2: Schematics Author: DiggerBazLocation: Melbourne / Australia PostPosted: Tue Jun 02, 2009 6:11 am
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looks like CQB stuff to me.



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