Marley's Sig for Grim (finally)
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Bad Karma -> Sig Gallery

#1: Marley's Sig for Grim (finally) Author: J_Marley PostPosted: Fri Mar 19, 2010 2:34 am
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Okay, I actually had a little time to sit down and do something. This one is a bit darker than the last one I did for Grim.





#2: Re: Marley's Sig for Grim (finally) Author: BraxisLocation: Connecticut, USA PostPosted: Fri Mar 19, 2010 2:53 am
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oooh, dark and... solitary? i like.

#3: Re: Marley's Sig for Grim (finally) Author: J_Marley PostPosted: Fri Mar 19, 2010 2:57 am
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Yeah, not as cheery as the last one, huh?

#4: Re: Marley's Sig for Grim (finally) Author: Immolation PostPosted: Fri Mar 19, 2010 3:57 am
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Looks sweet marley! Very ghostly... One thing I noticed is that just to the right of the text, some grey smudge (or whatever you wanna call it) kinda overlaps on the grim reaper's face. I also think you could do something really cool with a border.

#5: Re: Marley's Sig for Grim (finally) Author: J_Marley PostPosted: Fri Mar 19, 2010 5:47 am
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His face is translucent. I changed the opacity on him to try and make him fade a bit. The "smudge" is the background showing through the hood. And yeah, Braxis was saying that the sig seemed too square and suggested beveling the road a little. A border might work too but I am going to hold off on all changes until I can work on them all at once. Hoping Grim sees this soon.

#6: Re: Marley's Sig for Grim (finally) Author: Grim PostPosted: Fri Mar 19, 2010 11:03 am
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i like this one marley, i liked the first one also but for different reasons ,
i was a  big fan of the grim fandango game, very funny game. by lucas arts infact iv still got my boxed copy on the shelf.

3 things would help

1. A border
2. A light edge to the Grim text
3. make the road stand out just a little more



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