Marley's Sig for Grim (finally)
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#1:
Marley's Sig for Grim (finally)
Author:
J_Marley
,
Posted: Fri Mar 19, 2010 2:34 am
—
Okay, I actually had a little time to sit down and do something. This one is a bit darker than the last one I did for Grim.
#2:
Re: Marley's Sig for Grim (finally)
Author:
Braxis
,
Location: Connecticut, USA
Posted: Fri Mar 19, 2010 2:53 am
—
oooh, dark and... solitary? i like.
#3:
Re: Marley's Sig for Grim (finally)
Author:
J_Marley
,
Posted: Fri Mar 19, 2010 2:57 am
—
Yeah, not as cheery as the last one, huh?
#4:
Re: Marley's Sig for Grim (finally)
Author:
Immolation
,
Posted: Fri Mar 19, 2010 3:57 am
—
Looks sweet marley! Very ghostly... One thing I noticed is that just to the right of the text, some grey smudge (or whatever you wanna call it) kinda overlaps on the grim reaper's face. I also think you could do something really cool with a border.
#5:
Re: Marley's Sig for Grim (finally)
Author:
J_Marley
,
Posted: Fri Mar 19, 2010 5:47 am
—
His face is translucent. I changed the opacity on him to try and make him fade a bit. The "smudge" is the background showing through the hood. And yeah, Braxis was saying that the sig seemed too square and suggested beveling the road a little. A border might work too but I am going to hold off on all changes until I can work on them all at once. Hoping Grim sees this soon.
#6:
Re: Marley's Sig for Grim (finally)
Author:
Grim
,
Posted: Fri Mar 19, 2010 11:03 am
—
i like this one marley, i liked the first one also but for different reasons ,
i was a big fan of the grim fandango game, very funny game. by lucas arts infact iv still got my boxed copy on the shelf.
3 things would help
1. A border
2. A light edge to the Grim text
3. make the road stand out just a little more
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