Guest @ 3.16.164.14
Register

Donation

 

Donate Towards BK`s Servers

Please Donate to Help Keep BKs game server up and running Donate

Server

 
Recent Topics Prev 7   Next 7
Forum
Author
Replies
Last Post
7
Tue May 06, 2025 2:56 pm
Johnny View latest post
2
Fri Apr 25, 2025 1:22 pm
Snap71 View latest post
3
Thu Apr 10, 2025 8:54 pm
Natb1 View latest post
0
Wed Apr 02, 2025 10:53 pm
Snap71 View latest post
3
Sun Mar 30, 2025 8:50 am
reddragn View latest post
7
Tue Mar 25, 2025 2:49 pm
Natb1 View latest post
4
Tue Mar 25, 2025 2:13 pm
GTPer View latest post

Offical EA Blog post on BFBC2 Patch

Joined: Jul 26, 2007
Posts: 9912
Location: Grand Rapids, MI
Posted: Tue Jun 29, 2010 10:25 am
We are happy to announce the release of the new patch on June 30th.


All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

During this time window, we will also release the new game client. Check back after 11:00AM (GMT+2), and try out the new game client!

The complete changelog can be found on:

http://forums.electronicarts.co.uk/bc2-pc-service-update/1088496-client-r8-server-r12-qa.html
 
Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles



The Balance tweaks are as followed:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

http://blogs.battlefield.ea.com/

GOA.Luke*BK*



Joined: Aug 09, 2009
Posts: 501
Location: Texas
Posted: Tue Jun 29, 2010 2:51 pm
thanks man



Joined: Aug 11, 2009
Posts: 2530
Posted: Tue Jun 29, 2010 2:59 pm
hmm... looks like a good patch...


___________Fireteam Zulu | Graphics Team Leader | SFC____________




Joined: May 02, 2010
Posts: 63
Location: Berwyn, IL
Posted: Tue Jun 29, 2010 9:45 pm
sawwwwwwweeeeeeeeeeeeeet!




Joined: Jun 24, 2010
Posts: 117
Posted: Tue Jun 29, 2010 9:55 pm
UZI BABY!!!





"Things may come to those who wait, but only the things left by those who hustle." -Abraham Lincoln
Joined: Jun 30, 2010
Posts: 4
Posted: Wed Jun 30, 2010 4:13 pm

Luke wrote (View Post):

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.


im lovin this. im a huge fan of the MG3. and that 40mm shotgun drove me nuts trying to get bronze with it. at point blank it wouldnt kill anyone with one shot. the game seems to run smoother and the knife fix runs way better now. as soon as server 2 restarted , i got 5 knife kills  in less then 20 seconds  Laughing .



"my gernade launcher just lockrd up................." ~ =TaT=KillrB
Joined: Apr 27, 2010
Posts: 35
Location: Ontario, Canada
Posted: Wed Jun 30, 2010 4:51 pm
Just a note:You might want to back-up your settings before you update.Now I have to redo my key assignments.Other than that,yes indeed the mg36 has the proper red dot for the scope in HardCore  YAY for that.
Also this time....so far, the patch didn't screw up my history and fav server lists.

EDIT: I just noticed the reason for this....."Toggle/hold crouch is user controllable "

Joined: Apr 03, 2010
Posts: 2971
Location: Loveland, Colorado
Posted: Wed Jun 30, 2010 5:18 pm
So I updated this morning before I came into work and played for a few minutes.  Everything seemed to be okay but I didn't get into the gears to see in anything had changed.  Keep the updates coming guys so by the time I get home I'll know what I need to fix.  Wink






Joined: Apr 25, 2010
Posts: 230
Location: Detroit, MI (USA)
Posted: Thu Jul 01, 2010 4:22 pm
The patch seems to have delivered on it's promises. The MG36 is now my new favorite weapon. And, finally, NO MORE SPAWN AND M-COM SET LAG!!!






Joined: Aug 09, 2009
Posts: 501
Location: Texas
Posted: Thu Jul 01, 2010 6:18 pm
So far the patch is great. They should have thrown in a new map for making us wait so darn long though.  Cool



Joined: Apr 27, 2010
Posts: 35
Location: Ontario, Canada
Posted: Mon Jul 05, 2010 9:26 am
A little late but   Wink  I just found out the M1 Garand now is fixed/kills counted.............finally.........
So after getting 100+ kills with it I now have 3 *Official kills lol    Better late than never.

All times are UTC [DST enabled]
Forums ©