Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Tue May 18, 2010 8:33 pm
Basically if you know anything about gaming you know EVERY thing you see in the game is made up of polygons. These are of course normal shapes we are accustom to ( flat shapes ). To make round objects a lot of different shapes are combined. The problem with this is its rather limited.
There are basically two main companies that promote these polygons.. that's because there cards promote them. You guys might know them better as ATI and Nvidia.
Here recently a company has come up with SOFTWARE that can outperform what Ati and Nvidia have been working to achieve. ( The most realistic scene possible. ) Unlike Ati and Nvidia, this company uses points instead of polygons. Well i know your thinking, Wait? Wouldn't a billion points be more stressful on a graphics card than polygons? Well the makers of this software have put together a couple videos explaining this more in detail.
Unlimited Detail Technology
Basically what this mean to you?
The current games that use polygons are REALLY crummy looking. Instead of walking up to a wall and it having a 8bit image its going to look VERY realistic.
Also the war between Nvidia and Ati? Will prolly continue but not in the way we see them today. As i said before they are both support polygons... if polygons go outdated so will the company ^_^ i wont whose going to jump on the band wagon first?
They are estimating to have a SDK out withing the next year or so.
New Siggy; What do you think?
There are basically two main companies that promote these polygons.. that's because there cards promote them. You guys might know them better as ATI and Nvidia.
Here recently a company has come up with SOFTWARE that can outperform what Ati and Nvidia have been working to achieve. ( The most realistic scene possible. ) Unlike Ati and Nvidia, this company uses points instead of polygons. Well i know your thinking, Wait? Wouldn't a billion points be more stressful on a graphics card than polygons? Well the makers of this software have put together a couple videos explaining this more in detail.
Unlimited Detail Technology
Basically what this mean to you?
The current games that use polygons are REALLY crummy looking. Instead of walking up to a wall and it having a 8bit image its going to look VERY realistic.
Also the war between Nvidia and Ati? Will prolly continue but not in the way we see them today. As i said before they are both support polygons... if polygons go outdated so will the company ^_^ i wont whose going to jump on the band wagon first?
They are estimating to have a SDK out withing the next year or so.
New Siggy; What do you think?