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Frostbite Engine

Joined: Jan 22, 2010
Posts: 457
Location: Detroit, MI
Posted: Tue Sep 07, 2010 2:30 pm
Here's current description of the various levels and progression of the Frostbite Engine, as well as the applicable game titles.

Frostbite 1.0
Frostbite made its debut in 2008 with Battlefield: Bad Company. It features HDR Audio, which adjusts different types of sounds' loudness and lets you hear important sounds clearly even if there are other noises being generated (for example, gunshot sounds are always louder than in-game music; the in-game music will lower in volume while shots are being fired), and Destruction 1.0, which allows the player to destroy certain objects, like walls.

Frostbite 1.5
The second version of Frostbite made its debut with Battlefield 1943. It improved on the in-game destruction capabilities with Destruction 2.0, allowing the player to destroy entire buildings instead of just walls. In 2010, DICE released Battlefield: Bad Company 2 using this version of the engine, which was the first game to bring Frostbite Engine to the Windows platform. The multiplayer component of Medal of Honor will also use this version of the engine, though with limited in-game destruction capabilities.

Frostbite 2.0
The next generation of Frostbite will make its debut with Battlefield 3. DICE has confirmed that this engine is being designed to take full advantage of the DirectX 11 API.[1] As DirectX 11 is backwards compatible with DirectX 10, the engine will run using DirectX 10 hardware with some DX11-exclusive features disabled. DirectX 9 and Windows XP support will be removed entirely.[






Joined: Jul 26, 2007
Posts: 9890
Location: Grand Rapids, MI
Posted: Tue Sep 07, 2010 3:34 pm
At some point we all knew XP and gaming would come to an end. I really like frostbite and look forward to seeing what it can do.

GOA.Luke*BK*



Joined: Jan 22, 2010
Posts: 457
Location: Detroit, MI
Posted: Tue Sep 07, 2010 3:41 pm

Luke wrote (View Post):

At some point we all knew XP and gaming would come to an end.GOA.Luke*BK*

What do you mean?






Joined: Jul 26, 2007
Posts: 9890
Location: Grand Rapids, MI
Posted: Tue Sep 07, 2010 4:04 pm
Frostbite 2.0
The next generation of Frostbite will make its debut with Battlefield 3. DICE has confirmed that this engine is being designed to take full advantage of the DirectX 11 API.[1] As DirectX 11 is backwards compatible with DirectX 10, the engine will run using DirectX 10 hardware with some DX11-exclusive features disabled. DirectX 9 and Windows XP support will be removed entirely.



Joined: Jan 22, 2010
Posts: 457
Location: Detroit, MI
Posted: Tue Sep 07, 2010 4:29 pm
Ah, the XP OS.  That's fine by me, Win7 64bit runs smooth.






Joined: Jul 26, 2007
Posts: 9890
Location: Grand Rapids, MI
Posted: Tue Sep 07, 2010 5:55 pm
I really like Win 7 works great for gaming and allows the games to take advantage of my core 2 duo.

GOA.Luke8BK*



Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Tue Sep 07, 2010 9:25 pm
I just think its funny how once you play BC2 with the destruction 2.0 all the other games just seem stupid without it lol.

Btw guys, MOH's single player will be using the Unreal 3 engine while the multiplayer will be using Frostbite.




New Siggy; What do you think?
Joined: Sep 25, 2009
Posts: 2523
Location: Taos Missouri
Posted: Wed Sep 08, 2010 1:20 am

WannaB wrote (View Post):

I just think its funny how once you play BC2 with the destruction 2.0 all the other games just seem stupid without it lol.

Btw guys, MOH's single player will be using the Unreal 3 engine while the multiplayer will be using Frostbite.


But no destruction 2.0 at least in the beta





Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Wed Sep 08, 2010 3:52 am
It wont be in the final release either. The reason being is, if MOH also has destruction 2.0 they wont be selling very many Vietnam expansion packs now will they ;P




New Siggy; What do you think?
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