Joined: Jan 22, 2010
Posts: 457
Location: Detroit, MI
Posted: Tue Sep 07, 2010 2:30 pm
Here's current description of the various levels and progression of the Frostbite Engine, as well as the applicable game titles.
Frostbite 1.0
Frostbite made its debut in 2008 with Battlefield: Bad Company. It features HDR Audio, which adjusts different types of sounds' loudness and lets you hear important sounds clearly even if there are other noises being generated (for example, gunshot sounds are always louder than in-game music; the in-game music will lower in volume while shots are being fired), and Destruction 1.0, which allows the player to destroy certain objects, like walls.
Frostbite 1.5
The second version of Frostbite made its debut with Battlefield 1943. It improved on the in-game destruction capabilities with Destruction 2.0, allowing the player to destroy entire buildings instead of just walls. In 2010, DICE released Battlefield: Bad Company 2 using this version of the engine, which was the first game to bring Frostbite Engine to the Windows platform. The multiplayer component of Medal of Honor will also use this version of the engine, though with limited in-game destruction capabilities.
Frostbite 2.0
The next generation of Frostbite will make its debut with Battlefield 3. DICE has confirmed that this engine is being designed to take full advantage of the DirectX 11 API.[1] As DirectX 11 is backwards compatible with DirectX 10, the engine will run using DirectX 10 hardware with some DX11-exclusive features disabled. DirectX 9 and Windows XP support will be removed entirely.[
Frostbite 1.0
Frostbite made its debut in 2008 with Battlefield: Bad Company. It features HDR Audio, which adjusts different types of sounds' loudness and lets you hear important sounds clearly even if there are other noises being generated (for example, gunshot sounds are always louder than in-game music; the in-game music will lower in volume while shots are being fired), and Destruction 1.0, which allows the player to destroy certain objects, like walls.
Frostbite 1.5
The second version of Frostbite made its debut with Battlefield 1943. It improved on the in-game destruction capabilities with Destruction 2.0, allowing the player to destroy entire buildings instead of just walls. In 2010, DICE released Battlefield: Bad Company 2 using this version of the engine, which was the first game to bring Frostbite Engine to the Windows platform. The multiplayer component of Medal of Honor will also use this version of the engine, though with limited in-game destruction capabilities.
Frostbite 2.0
The next generation of Frostbite will make its debut with Battlefield 3. DICE has confirmed that this engine is being designed to take full advantage of the DirectX 11 API.[1] As DirectX 11 is backwards compatible with DirectX 10, the engine will run using DirectX 10 hardware with some DX11-exclusive features disabled. DirectX 9 and Windows XP support will be removed entirely.[