Joined: Aug 11, 2009
Posts: 2530
Joined: Jan 03, 2010
Posts: 277
Location: Robins Air Force Base Georgia
Frustrations aside, the current way of doing things is tried and true. After a period of time, things will get better Nam. Stay with it and endure - life will get better! Admins, we love ya and you are doing a great job in the face of overwhelming rule breakers.
Joined: Jun 29, 2010
Posts: 104
I will try to help admining a little more starting next week. My PC is dying and will not play the BOps and barely play WAW any more. Rcon works on my wife's laptop so I can help admining.
Joined: Jan 15, 2009
Posts: 1169
Location: Connecticut, USA
Joined: Dec 11, 2009
Posts: 794
Location: Dyer,Indiana
Joined: Mar 08, 2010
Posts: 1934
Location: Northampton, UK
I hope you are only shooting enemy runners as intentional TKs aren't allowed!
Very tempting I know, but it could go two ways, i) TK, apologise and warn, and hope they adopt the rules; or ii) they will 'revenge TK', disrupt the server and perhaps earn a kick/ban.
The second option will probably get rid of most run and gunners, but is against the spirit of the clan.
Joined: Jan 15, 2009
Posts: 1169
Location: Connecticut, USA
Obviously don't TK, it just adds to chaos of the servers.
And the way I see it, why should I pass up a free kill and warn them, when they will have a few seconds to see my warning with no distractions if I do shoot them.
Joined: Mar 08, 2010
Posts: 1934
Location: Northampton, UK
It seems obvious to me that run and gunners don't read the warnings even whilst waiting to respawn. And those that do want to argue.
Personally I'd like to be able to to add a 'lead-boots' perk to offenders.