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How patches are made from JD_2020

Joined: Jul 26, 2007
Posts: 9893
Location: Grand Rapids, MI
Posted: Tue Nov 30, 2010 10:33 pm
Hey Black Ops community –

To answer many questions about the game update / patching process, I’ve provided a short walkthrough below to explain how it works and provide some basic timelines for each phase in the cycle.

     Phase 1: Gather feedback, reproduce reports and implement solutions.
   * • As soon as the game is released, we scour the forums and play online with fans to gather feedback.
   * • The QA team reproduces all feedback reports in a test environment, enters them into our database, and assigns them to dev team members.
         o o Like any scientific process, reports must be reproduced in the test lab before they can be addressed. With millions of users playing the game, something reported by only a small number of users may not be easily reproducible. For this, it’s important that all reports in the forums provide as much helpful information as they can.
   * • Estimated time: Generally 2 weeks to build a comprehensive list, reproduce in the test environment, research cause, and implement solutions. This phase is typically the longest part of the process and can easily take more than 2 weeks, depending on the number and complexity of reports. Once a game is released, every change made is high risk, and adequate time is needed to implement the best possible solution.

     Phase 2: Test internally.
   * • Once the highest priority reports have been resolved, the updated game goes through a rigorous internal testing procedure.
   * • If new issues are discovered or the original issue is not fixed appropriately, more time is needed to research and implement new solutions. Video games are highly complex pieces of software. Every change made has a potential impact somewhere else in the game, so the entire game has to be tested with each update.
   * • Estimated time: Minimum of 1 week to thoroughly test the entire game and internally approve the update for release.

     Phase 3: Console manufacturers test and approve the update for release.
   * • As soon as our QA team has approved the update internally, it is then submitted to the console manufacturers for their own testing and approval. At this point, it is out of our hands.
   * • If the game update is approved by the console manufacturers, the cycle is done and the update is prepped for release. If the game update is rejected, an accelerated version of the entire process starts again.
   * • Estimated time: Minimum of 1 week to get an approval.
   *
         o o Note: PC patches do not require manufacturer approvals, but because of the high number of variables in computer hardware and OS configurations, both Phase 1 and Phase 2 require additional time that does not exist on consoles which have standardized hardware. The PC patch development cycle takes about the same amount of time start-to-finish as that of consoles.

     Phase 4: Release
   * • Once the game update is approved by both internal QA and the console manufacturers, it gets prepped for release. This is a very short phase, but it can add time to the process depending on a number of variables.
   * • Estimated time: Generally 2-3 days.


That is a high level overview of the patching / update process. Time estimates listed above are averages – it usually takes at least a full month to complete a game update cycle. Often, there are multiple full game updates in the works simultaneously, which is why you see less than a month between full game updates. In some emergency cases, this time can be accelerated, but this is very rare.

The description above outlines the process for publishing permanent game updates and does not apply in the same way to hot fixes. Hot fixes are temporary, server-side fixes that are used to patch in simple adjustments to the game. These are not permanent fixes, and they only apply to online portions of the game. Most significant changes to the game cannot be made with a hot fix.

There you have it – hopefully this removes some of the mystery of the game update and patching process. Enjoy the game and continue to communicate your feedback to us!

Regards,
-JD



Joined: Feb 16, 2009
Posts: 1439
Location: Halifax, Nova Scotia, Canada
Posted: Tue Nov 30, 2010 10:54 pm
Thanks Luke!

Honestly, one of the reasons why I like this game so much is because it was made by Treyarch, they proved with World at War that they are dedicated to the gamer, whether it be a console or a PC gamer.

The state in which Black Ops was in initially, was less than satisfactory, which is putting it lightly, it had blue screen crashes, freezing, browser errors, immense lag, issues with sound, video cards, it just seemed like something we would expect in a beta, it was a disaster. Almost a month later, most of these problems have been fixed, I know for myself, on the 2nd week prior to the release, I could hardly play 20 minutes before getting a crash, now, that's a thing of the past.

I really appreciate the job they do.




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