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Killstreak Setups

Joined: Feb 16, 2009
Posts: 1439
Location: Halifax, Nova Scotia, Canada
Posted: Tue Nov 30, 2010 6:47 pm

MoneyMan wrote (View Post):

I would use Ghost pro but I can not find a turret to destroy Sad


best way to take one down in an actual game, is to use the "jammer" which can be selected in the equipment section of the create a class menu, it disables claymores, sentry guns, SAM Turrets, anything electronic within the radius you put it, which is like 65 or 75 feet, its a pretty big radius.




Joined: Oct 10, 2009
Posts: 468
Location: SRQ, FL
Posted: Tue Nov 30, 2010 7:47 pm
Dude - I had no idea that the Dogs would eat a decoy nade. It probably looks like a can of "Mighty Dog"

I need to grab me some of those Decoy nades....thanks for the tip. Remember, I am the dude that could not figure out the killstreak load-out (see above).

I am still working on my lag/stutter issue - I am amazed that I am able to maintain a positive ratio with the crappy lag / stutter I have. I will figure it out.

Thanks again for the tip.






Last edited by Silexx on Tue Nov 30, 2010 10:18 pm; edited 1 time in total
Joined: Jun 11, 2009
Posts: 895
Location: Dallas, Texas USA
Posted: Tue Nov 30, 2010 8:35 pm
No problem brother.

Ask and you shall receive.





Joined: Aug 19, 2010
Posts: 391
Posted: Tue Nov 30, 2010 8:38 pm
ya i dont care for the choppers to much either. i think there time limit should be shorter or just go away after 3 kills or something. it wouildnt be so bad if the maps were alot bigger ....eh who noes Smile




Joined: Jan 15, 2009
Posts: 1169
Location: Connecticut, USA
Posted: Wed Dec 01, 2010 3:31 am
i use the turret, and i have to say that ive helped out probably 30 ppl in our servers get ghost pro... now if only I could get it...




Joined: Jul 26, 2007
Posts: 9893
Location: Grand Rapids, MI
Posted: Wed Dec 01, 2010 3:50 am
I can never get the kills needed for a killstreak lol.

GOA.Luke*BK*



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