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New BF3 maps are now on our servers!

Joined: Jan 11, 2012
Posts: 21
Location: Sioux City, Iowa
Posted: Wed Jun 13, 2012 1:54 am
I dont think you guys want these new maps on your 64. that would be complete madness for gameplay and the random spawn. Maybe your 24 slot only? After playing a few rounds on a 32 it seemed like a meat grinder, brought back memories of MOHAA.



Joined: Apr 22, 2012
Posts: 247
Location: Ontario, Canada
Posted: Wed Jun 13, 2012 2:59 am
It's working now Luke, when I just left server 1 we had 18/24 and it shows correctly in Battlelog. =]

Joined: Feb 13, 2012
Posts: 145
Posted: Wed Jun 13, 2012 6:09 am
That Gun Master game mode can go away!!  Ugh.  I think I dislike it most because I'm horrible at it.


CPL Heiden, Tango.


Joined: Apr 22, 2012
Posts: 247
Location: Ontario, Canada
Posted: Wed Jun 13, 2012 8:10 am

Hptm-Heiden wrote (View Post):

That Gun Master game mode can go away!!  Ugh.  I think I dislike it most because I'm horrible at it.


I kinda agree, the mode isn't too bad, but having it twice per map is a little much imo, can we change it to once per map Luke?

-- It'd be so much better as a free-for-all [Don't know why they made it team based], but the level structure of the weapons is nice because it forces you to change your play style based on the weapon level your at and gives some opportunity to those at a lower weapon level than you a chance to advance [eg. 93R vs Mag, Spas vs MK3A, LVG vs everything etc.].

-- Conquest Dom I like and I think will get much better once people get the feel for the maps and stop running around lone wolf CoD free-for-all style.  I think 12 vs 12 is a perfect size for it.  32 players would definitely be the upper limit - I played a few 64 man rounds, it's the metro meat grinder but worse with the random spawn points.  If squads played as squads, with each squad targeting a different objective [based on 12 vs 12], there could be some pretty intense 8 vs 4 - 4 vs 4 battles for flags.  Ideal Squad makeup of 2 assault/medic, 1 support, 1 recon - support with c4/clays for perimeter defense + ammo, recon with motion sensor tugs, one assault with smoke and one with medikit, smoke assault on point for flag assault, with the other assault staggered back to counter c4/clay defended objectives and medikit and two sets of paddles for flag defense.  

-- Too bad they didn't make a Last Man Standing Game Mode, that would've been nice for helping to bring a tactical game play style to this DLC  ^^ instead of it's current state.

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