Joined: Aug 17, 2011
Posts: 378
Location: Montana
Joined: Oct 03, 2010
Posts: 2001
Location: Kentucky
Joined: Jul 30, 2011
Posts: 1039
Location: Chilliwack B.C.
It seems that our servers are all over the map on this issue. WaW you can walk sighted except on IMF days then you can't. In BOPS you can't walked sighted anytime. In BF4 you can walk sighted, It gets confusing at times even for BK members. Personally I don't like walking sighted, to me CROUCH is CROUCH period! I can't tell you the amount of times I almost issued a warning for running on BF4 when the player was walking sighted. Sometimes it looks like they are running because they move so fast with a pistol. If I think pistol walkers are running, I can understand why other players think they can run to. This is only my opinion.
Joined: Nov 18, 2010
Posts: 399
Location: Florida, USA
As a visitor, walking sighted was a welcome change to the server. When a player spawns at the outside of the map on Lancang Dam or Hainan Resort, he/she will be hard pressed to cross to the interior of the map, where the objectives are positioned. Rogue Transmission offers the same experience to a lesser degree. Walking sighted with a pistol grants a noticeable increase in speed, but sacrifices view and the immediate use of the primary weapon. Even with the allowed ADS walking, those maps are a Reconfest of epic proportions. It can be difficult to ascertain if the person who just side-stepped around a corner and killed you was sighted or not, but I think it's best to err on the side of caution. The sprinters are prevalent every night I play on server 1, and they're easily recognizable. So, I hope that walking sighted remains permitted, even if just on a continuing trial basis.
Also, I'm hoping there are useable maps from China Rising. I recall reading that some members were taking a look at the maps to determine if any of them could be implemented on server 1. My fingers are crossed for a new Close Quarters map pack soon.