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Undecided

Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Tue Feb 23, 2010 9:34 pm
Wannaß's Rant Begins

So basically throughout the whole beta very little has been presented to the public of what they have been working on;

Only patching the beta once;
( the first update didn't count ... all they did was fix a coding error )
It was to released to fix "lag" honestly i haven't seen much difference in the new patch ( b4 and after )
After looking at the release notes of the latest patch im kinda fixated on all the past betas ive been in....

Having participated in many beta's basically what you get in the beta is what you get in the final release. ( also troubling is the updates where called RC or rather release candidates )

Several issues trouble me atm;
1. the HORRIBLE smudges on the snipers scope... seriously? what did they run out of scope that hadn't been dropped 100 times? Some say its a way to make being a sniper harder... seriously? being a sniper already is hard in the fact your constantly getting mortar'd and picked off by other snipers.

2. Prone has been said to be in put in the game; If thats the case wouldnt that be something they would want to test? after all thats one of the #1 issues with most games ( glitching thru walls while prone ) youd think they would have already introduced this into the beta for use to test.

3. Knifing is unrealistic in the fact people using the shotguns are often stabbed to death b4 they can kill the enemy with there gun.... They seriously need to bring back the old knifing system and get the heck off console port auto aiming super duper stab technique! seriously i prolly spawn killed a whole team yesterday just by constantly stabbing them.

4. Shotgun vs Machine gun ( aka saw's ) shotgun almost always wins; while in real tactics the saw's gonna rape anyone using a shotgun against it. if the shotgun takes out people using saw's then that makes me think something is wrong with the game's engine in the fact i never see people getting knifed to death when there using a saw.


Just a random rant i suppose;

I just wish game developers would come to the realization that the reason games such as World of Warcraft, Diablo, and Starcraft are so successful is that fact the developers ( aka blizzard ) dont push out crappy beta games they call " FINAL " seriously? how long is it going to take them to realize that the reason most games are pirated in the first place is due to the current trend of releasing crappy games. Ill admit b4 i bought World at War i "beta tested" it; i thought it was a great game so i bought it! Sadly i cant say ive bought every game iv "beta tested" due to the fact they were broken to me.

I do realize that " OMG! you stole games! how do you expect game developers to make games if you dont buy them?! " well if they all took the time to make decent games id actually buy them... Im kinda glad bad company has had a beta in the fact i can actually see what a portion of the game will be like; but as for actually buying the game atm.... im not sold yet; perhaps after i hear a couple good reviews from fell clan mates i might buy it

Game play to me is actually fun just there are parts of the game i look forward to in a battlefield game that's just not there;


Wannaß's rant closed;




New Siggy; What do you think?
Joined: Aug 09, 2009
Posts: 501
Location: Texas
Posted: Tue Feb 23, 2010 9:45 pm
all good and valid points...



Joined: Aug 11, 2009
Posts: 2530
Posted: Tue Feb 23, 2010 10:32 pm
Hmm... I'm not exactly sure what you meant by smudges on a sniper scope? I didn't see any...

I do think that they kinda failed at the knife part, but however, it is not a console port, it's a COD port. However, in BC2 it is much harder to knife someone.

The shotgun is over powered in close quarters, which is the way it should be. In real life, a saw will rip you apart, but I imagine it would be hard to fire the thing when you've got someone shooting at you with a shotgun from 10 feet away. Let's face it, the shotgun sucks unless you're in a CQB situation.

If they changed the game so that the machine gun absolutely dominated the SAW, then the shotgun would be completely useless and should be left out of the game. It's all about game balance, and not necessarily realism at times. It's not supposed to be a CoD game where the shotgun does nothing except get you killed. The shotgun is supposed to own at close range, and I think they did a good job of balancing it out.

Now as for prone, I think there's a possibility of them putting it in the game. But I DO think they would do a good job on it.

Now as for your comment on it being a "crappy beta" which they call "final", it's not final. This beta does not represent the final release. They've already stated a number of things they are changing or fixing.

As for me, I think this is probably the best PC game I have ever played... the destruction 2.0 engine amazes me every time I play. I love what they've done with the choppers, the tank seems just as good as it was in BF2, there's so many different ways you can play with all the weapons and customizations.

Now everyone may disagree with me, but I'm just putting my opinion out there as well... and I hope no one gets mad at me for it. lol


___________Fireteam Zulu | Graphics Team Leader | SFC____________




Joined: Jul 26, 2007
Posts: 9893
Location: Grand Rapids, MI
Posted: Tue Feb 23, 2010 10:56 pm
They have already announced there  will be a patch on the day the game comes out that will fix errors they found in the beta. Things like making it harder to C4 the targets, weapon power, damage points, and many more...

They did the same thing in the PS3 beta they made almost no changes to the beta then after the beta came out with this list of fixes for the PS3 version:

Completely reskinned the weapons and scopes for much improved visual quality.
The reddot sight no longer has a FOV penalty compared to iron sights.
Pistols now have the same FOV level as other weapons in iron sights.
Tons of weapon tweaks to improve the balance of play.
Increased accuracy when stationary and aiming for better first shot accuracy.
Decreased accuracy when moving and aiming, especially for sniper rifles.
Several gun specific balance tweaks to bring them in line with the other weapons of that class.
Lowered the damage of the XM8 and F2000 at close range.
Lowered the damage of the AN94 at long range.
Raised the accuracy of the M16’s burst.
Lowered the damage of the Type88 LMG.
Raised the damage of the MG3.
Raised the damage of the M249.
Fixed the recoil of the M249 when equipped with a reddot sight.
Lowered the damage of the SMGs and Carbines at extreme range.
Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
Raised the damage of shotguns, especially for the pump shotguns and slugs.
Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
Fixed the Knife’s stab animation and improved the reliability of Knife attacks.
Lowered the long delay between Knife attacks.
Fixed the animation speed for switching to the grenade launcher on assault rifles.
Fixed the too huge blood splatter effect for sniper shots at long distance.
Fixed the minimap disappearing if you switched weapons while aiming a sniper rifle.
Removed the fade to and from black when aiming a sniper rifle.
Adjusted graphics for sniper rifles and RPGs when zoomed.
Bolt action sniper rifles will chamber the next round if the trigger is pressed twice while zooming.
Fixed the close range damage of bolt action sniper rifles. Now a 1 hit kill on unarmored infantry in 5m.
Raised the damage of the VSS but lowered accuracy when moving.
Grenade carry limit with the Grenade Vest lowered to 2 hand grenades and 4 40mm grenades.

Tweaked the airstrike missile called in by the UAV so it gives a longer warning to victim vehicles.
Exiting the UAV now also exits the UAV ground station.
The UAV station no longer self destructs when the attacker’s base changes.
The UAV station can no longer be destroyed by friendly fire if friendly fire is off.
Lowered the direct and splash damage of UAV’s airstrike.
Lowered the damage of the UAV’s alternate fire LMG.
UAV station screen shows offline when the UAV is waiting to respawn.
Many additional UAV bug fixes.

Lowered the splash damage of tank rounds. 1 shot kill radius is smaller now.
Raised the damage of the gunner’s 50caliber machine gun and added a visual effect when it overheats.
Tweaked the damage tanks take to be more consistent. Tank front armor especially is more consistent.
It takes 2 to 5 RPGs to kill a tank with no specializations. (was 3 to Cool
Tanks should no longer get stuck on destroyed terrain or inclines.
Increased the precision of tank turrets.
All armored vehicles have new engine sounds.
Added environment specific camouflage to all vehicles.

New vehicle control layout: R2 and L2 for accel and brake, fire on L1 and altfire on R1.
Or lefty vehicle control layout: fire on R1 and altfire on L1.
BFBC1 style vehicle controls are still available as an alternate.

Jeeps now burn when hit by tank shells instead of instantly detonating. This effect is the same as with RPGs.
Raised the damage of the jeep HMGs and added a visual effect when it overheats.

Shielded heavy machine guns now have a bullet proof glass front. Flank these guns or blow them up.
Raised the damage of the stationary HMGs and added a visual effect when it overheats.

Fixed the name of the UH-60 and corrected the caliber description of the miniguns.

Raised the launch speed of the RPG7’s missile for better long distance shots and less drop.
Raised the splash damage of all infantry launched Rockets and 40mm grenades.
Improved the visual feedback for locking onto tracer darted vehicles, this is be much clearer now.
Note that TOW/Kornet and M136 missiles are wire guided and cannot lock on to tracer darts.
Fixed wire guided missiles sometimes going erratic (even though this was realistic yet unintentional).

Improved the trail and blinking effect of Tracer Darts so they are more visible.
Vehicle Smoke Launchers and 40mm smoke remove tracer darts and spots on friendlies in the effect.
Targets which have been unspotted by smoke are immune to spotting for a few seconds.

Added a short cooldown to the Repair Tool after repairing 50% of a tank’s health.
Lowered the repair speed of the Repair Tool but raised its range.
The Repair Tool can only repair or damage vehicles and stationary weapons.

The Mortar Strike is now called in via a pair of binoculars.
Lowered the number of shells in the Mortar Strike barrage, but raised the damage of each shell.
Raised the effectiveness of the Mortar Strike against armored vehicles.
Fixed a bug where the Mortar Strike would fail to begin to reload.
Switching kits no longer instantly reloads the Mortar Strike.

Fixed a bug where the Defibrillator would not reload unless held in the player’s hands.
The Defibrillator icon on downed squad members now appears in green.
Soldiers who suicide from the menu cannot be revived.

Lowered the amount of Motion Sensors carried to 2 and limited each soldier to 1 deployed sensor at a time.
Deploying a new Motion Sensor before the previous sensor expires will replace the previous sensor.
Motion Sensors no longer detect players and vehicles sitting perfectly still.
Motion Sensors now beep when deployed and detecting a target.

The Vehicle Motion sensor now beeps for all occupants of the vehicle when it detects a target.
Vehicle Motion Sensors on the UAV and other Airborne vehicles now detect targets at all altitudes.

Fixed an exploit where players could deploy unlimited Ammo Boxes, Medkits, C4 and Mines.
Fixed a bug where players could detonate Detpacks placed the previous life upon respawning.
Detpacks can still be detonated if player’s kit is picked up with in 15 seconds of his death.
Lowered the damage Detpacks do to crates.

Fixed AntiTank Mines not detonating when driven over at medium speeds.
AntiTank Mines should now properly persist after the player has died.

The Ammo Box, Medkit, Defibrillator, Repair Tool, and Motion Sensor are now unlocks for each class.
Players new to Battlefield will be introduced to these teamplay items when they are unlocked.
Battlefield Veterans will automatically have these teamplay items unlocked from the start.

Lowered the duration of spotted targets. Aiming at a close target will refresh the spot timer automatically.
Lowered the effectiveness of the Sniper’s Spotting Scope, targets must be tracked longer before spotting.
Fixed so the player can properly spot from the UAV.
Added an overheat to spotting to prevent spot and order spamming.
Spotting now requires the player be aiming significantly closer to the target.

Added Destruction 2.0 to the Guard Towers around the first Defender Base on Arica Harbor (and all other maps).
Fixed buildings collapsing without any warning sound or effects.
Moved M-COM station A into a Garage at the second Defender Base on Arica Harbor.
Fixed collision issues on the Patio in the upper level of the Town.
Fixed sometimes spawning underneath the Patio in the Town.
Fixed the collision problems with the Train Car containing M-COM stations on Arica Harbor’s 3rd and 4th base.
Train Cars now have more specific destruction zones to encourage mouse hole tactics.
The Attacker’s first base is now a protected spawn zone that defenders cannot enter.
Added additional alternate spawn points to all bases for both Attackers and Defenders to counter spawn camping.
Added a system that disables individual spawn points if enemies are within 20m. Does not apply to Squad Spawn.
Players can still spawn at a base if all spawns points at that base are blocked.
Spawn protection will be disabled if the player aims or fires during the short timer.
Wrecked civilian cars now have secondary explosions when hit with explosive weapons.

The Attackers now recieve 75 reinforcement Tickets to start instead of 100.
Taking a base restores the attackers to 75 Tickets instead of adding 50.

Improved soldier collision vs objects, especially for crouching under obstacles.
Fixed issues with certain objects popping into view as the player approached.
Reduced the amount of screen blur when in ultralow health.
Increased the visual and audio feedback for low health, healing, and returning to full health.
Out of Combat healing now starts sooner but takes longer to fully heal.
Slightly increased the healing power of medkits to increase their usefulness.

Improved the sensitivity of soldier controls. Adjusting sensitivity should have a much greater effect now.
Sensitivity when aimed is now consistent across all weapons.
Turning while sprinting is now more responsive.
Reduced forward input needed to sprint to 50% from 90% to smooth the transition to sprint.
Tweaked aiming and turning curves to be more responsive from the hip and more precise when aiming.
Fixed several issues with switching weapons and being unable to shoot or aim.
Fixed the player’s control setup reverting to default when entering and exiting vehicles.
Fixed bugs when going to swim while sprinting.
Sped up the deploy and undeploy animations for the parachute.
Improved the precision for switching weapons on the Dpad.

Fixed several stats padding exploits.
Fixed various awards that did not work as designed.
Tweaked rank and class unlock progression based on data gathered in the beta.

They have said they will do the same thing for the PC and Xbox360.

GOA.Luke*BK*



Joined: Mar 13, 2009
Posts: 3070
Posted: Tue Feb 23, 2010 11:53 pm
luke, im sorry but I dont have an hour to read all that but im sure they are sorting alot out by looking at the amount of words there Smile good points what I managed to read tho Smile





Joined: Jan 15, 2009
Posts: 1169
Location: Connecticut, USA
Posted: Wed Feb 24, 2010 12:48 am
a TL:DR (that's "too long: Didn't Read" for those of you not up on internet-speak) version of Luke's post is that they got their polishing cloths out and took them to basically every part of the game to one degree or another, tweaking balance here, and making pretty things prettier.

Besides all that, I think that when we apply the *BK* treatment to our server(s) the game will improve in some regards.  I agree with WannaB on some things, i too noticed the sniper scope thing, but then I'm a bit of a perfectionist.  

Hopefully they will make enough tweaks to satisfy all.

SSG.Braxis*BK*




Joined: Aug 09, 2009
Posts: 501
Location: Texas
Posted: Wed Feb 24, 2010 1:19 am
You call that a list Luke?



Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Wed Feb 24, 2010 3:23 am
i think luke might of copied that from a book lol :D

but as for what i was saying about it being a crappy beta i simply meant this; When a game comes out it is dubbed the final release ( seen how you cant change a dvd its final ) sure patches and such come out but i REALLY think its lame... why not release a dvd that IS the final version that gets small patches? fixes to the code is one thing but over hauling the game is a bit much

Dont get me wrong i still like the game just i think in order for it to dawn the battlefield name its still lacking




New Siggy; What do you think?
Joined: Jul 26, 2007
Posts: 9893
Location: Grand Rapids, MI
Posted: Wed Feb 24, 2010 4:06 am
The problem is you have to go "GOLD" or final version some times months before the game comes out. This way they can make the disks and ship them all over the world. Often that happens before the code is finished. COD games do the same thing as well  as many other companies.

GOA.Luke*BK*



Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Wed Feb 24, 2010 4:30 am
thats what im saying lol ^_^

thats very unprofessional.... imagine selling cars that dont have half the seats in them.... same deal lol




New Siggy; What do you think?
Joined: Jul 26, 2007
Posts: 9893
Location: Grand Rapids, MI
Posted: Wed Feb 24, 2010 4:32 am
I do not think its unprofessional. Like most games when you install it will check for updates and install them as it installs the games.

GOA.Luke*BK*



Joined: Jan 15, 2009
Posts: 1169
Location: Connecticut, USA
Posted: Wed Feb 24, 2010 4:35 am
I still think that Stardock Games is the best in the industry when it comes to patches and such.  it is company policy that no game of theirs has a firm release date, so they are actually completed when they are put out on store shelves.  Then they maintain a core of the programmers who worked on the original game solely as support staff to create patches, and the rest of the programmers and level designers are creating DLC that you can get for free, as long as you have a unique CD key (which they actually log the CD keys that they sell, so you cant get a keygen, not that I'd ever talk about piracy...  Rolling Eyes ).  

Also, their games just rock...




Joined: Jan 21, 2009
Posts: 1027
Location: South Carolina
Posted: Wed Feb 24, 2010 5:01 am
lol at ladyhawk's comment  Very Happy




Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Wed Feb 24, 2010 6:57 am
I agree great company; Then again a lot of the small companies end up getting raped if they end up making a good game; look at bungie.... they MADE halo what it is today but ended up getting shafted in the long run.

About a year or 2 ago i was working for a small game company making simple mini games; Well one of our games got chosen to be put into one of EA's games as an extra.... i dont remember which one i guess i could look it up; Anyways the point being they not only bought the game rights but bought the company..... thus i lost my job because they thought the company was over staffed....

Patches are fine... just patches that overhaul the game i think are dumb. ( why buy the game then? this is basically why steam and other online companies excel all the old crap you dont need on the disc isnt downloaded so JUST what you need is installed )




New Siggy; What do you think?
Joined: Jan 29, 2009
Posts: 4259
Location: Melbourne / Australia
Posted: Wed Feb 24, 2010 2:20 pm
Gobbledegook






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