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FINALLY! The R9 PATCH! Very Happy

Joined: Dec 16, 2009
Posts: 1091
Location: North Carolina
Posted: Thu Oct 28, 2010 4:20 pm
How to get the game client updated

* If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.
* If you are not using Steam: then the game’s online updater will find the version online at the same hour and ask you to patch.
* If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day.

Here is the complete fix-list for the patch

- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.




New Siggy; What do you think?
Joined: Jul 26, 2007
Posts: 9890
Location: Grand Rapids, MI
Posted: Thu Oct 28, 2010 5:08 pm
Thanks for the great post!

GOA.Luke*BK*



Joined: Apr 03, 2010
Posts: 2971
Location: Loveland, Colorado
Posted: Thu Oct 28, 2010 8:10 pm
Love it.....  This should change up the game alittle.

Awesome post






Joined: Jan 22, 2010
Posts: 457
Location: Detroit, MI
Posted: Fri Oct 29, 2010 3:15 pm
Can't believe 8 months to remove the tracer dart bronze requirement. So, yea, I can finally get my all weapon insignia Very Happy






Joined: Apr 25, 2010
Posts: 230
Location: Detroit, MI (USA)
Posted: Sun Oct 31, 2010 4:54 pm
The game "feels" different with the patch in a good way. It seems to run smoother and the weapon changes appear to be improvements, at least from what I've used of them.

Thanks for the details, WannaB.






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